Program Overview
The program is designed to satisfy the curricular requirements of the ACM/IEEE-CS curricular task force and other relevant professional accreditation bodies, such as CSAC/CAAB. A student undertaking this program should complete a total of 123 credits distributed as follows:
BSc in Computer Science (123 credits)
|
| UR | PR | Total |
Mandatory Core Credits | 18 | 64 | 82 |
Support Credits | - | 23 | 23 |
Electives Credits | 6 | 12 | 18 |
Total | 24 | 99 | 123 |
I. University Requirements / Electives
The list of the 24 credits of university required (18) and elective (6) courses with their descriptions is presented in the university catalogue.
II. Program Requirements
The program requirements of 99 credit hours are divided into three major sets.
A. Mandatory Support Courses (23 credits)
B. CS mandatory core courses (64 credits)
C. CS program elective courses (12 credits)
A. Mandatory Support Courses
This set consists of the 23 credit hours offered by other programs.
Course # | Course Title | Cr. Hr. | Prerequisite |
1430110 | Physics I for Sciences | 3 | None |
1430116 | Physics I Lab | 1 | Pre/Co: 1430110 |
1420101 | General Chemistry I | 3 | None |
1420102 | General Chemistry I Lab | 1 | Pre/Co: 1420101 |
0202213 | Critical Reading and Writing | 3 | 0202112 |
1440131 | Calculus I | 3 | None |
1440132 | Calculus II | 3 | 1440131 |
1440211 | Linear Algebra | 3 | 1440131 |
1440281 | Intro. to Prob. and Statistics | 3 | 1440131 |
B. Mandatory Core Courses
This set consists of 64 credit hours listed below.
Course # | Course Title | Cr. Hr. | Prerequisite |
1501116 | Programming I | 4 | None |
1502201 | Digital Logic Design | 3 | 1501116 |
1502202 | Digital Logic Design Lab. | 1 | 1502201 |
1501211 | Programming II | 3 | 1501116 |
1501215 | Data Structures | 3 | 1501211 |
1501246 | Obj. Oriented Design with Java | 3 | 1501211 |
1501252 | Comp. Org. & Assembly Language | 4 | 1502201 |
1501263 | Intro. to Database Management System | 3 | 1501215 |
1501279 | Discrete Structures | 3 | 1440131 |
1501319 | Prog. Languages & Paradigms | 3 | 1501215 |
1501322 | Prof. Soc. & Ethical Issues in CS | 2 | |
1501352 | Operating Systems | 3 | 1501215 |
1501330 | Intro. To Artificial Intelligence | 3 | 1501215 |
1501366 | Software Engineering | 3 | 1501215 |
1501250 | Networking Fundamentals | 3 | 1501215 |
1501371 | Design & Analysis of Algorithms | 3 | 1501215, 1501279 |
1501372 | Formal Lang. & Automata theory | 3 | 1501215, 1501279 |
1501394 | Junior Project in CS | 2 | 1501215 and Junior Standing
|
1501397 | CO-OP Summer Training | 3 | Junior/Senior standing |
1501494 | Senior Project in CS | 3 | 1501394 |
1501459 | Information Security | 3 | 1501215 |
1501454 | Cloud Computing | 3 | 1501215 |
C. Elective Courses
Every student in the CS Department must take 12 credit hours of elective Computer Science courses chosen from the list given in the table below. The support and computer science core courses are the preparatory courses, which are designed to meet the breadth and depth requirements in Computer Science.
Course # | Course Title | Cr. Hr. | Prerequisite |
1501341 | Web Programming | 3 | 1501116 |
1501342 | 2D/3D Computer Animation | 3 | 1501246 |
1501343 | Interactive 3D Design
| 3 | 1501246 |
1501344 | 2D Character Design | 3 | Junior Standing |
1501355 | Computer Architecture | 3 | 1501252 |
1501365 | Advanced Database System | 3 | 1501263 |
1501370 | Numerical Methods | 3 | 1501116, 1440211 |
1501433 | Intro.to Computer Vision & Image Processing. | 3 | 1501215 |
1501440 | Intro.to Computer Graphics | 3 | 1501215 |
1501441 | Multimedia Technology | 3 | Senior standing |
1501442 | 3D Character Animation and Visual FX | 3 | 1501342 |
1501443 | Human Computer Interaction | 3 | 1501341, (1501246 or 1501247) |
1501444 | Game Design & Development
| 3 | 1501343
|
1501445 | IT Application in E‐Comm. | 3 | 1501211 or 1501341 |
1501451 | Computer Networks | 3 | 1501352 |
1501458 | Mobile Application & Design | 3 | 1501215 |
1501465 | Development of Web Applica. | 3 | 1501263, 1501341 |
1501474 | Compiler Design | 3 | 1501372 |
1501490 | Topics in Computer Science I | 3 | 1501215 |
1501491 | Topics in Computer Science II | 3 | 1501215 |
1501492 | Special Topics in IT | 3 | 1501215 |
Study Plan
The BS program in Computer Science encompasses 123 credits hours that are spread over eight semesters and could be completed in four years. The following distribution of courses by semester facilitates student's normal progression through the study plan.
Year I, Semester 1 (16 Credits)
|
Course # | Title | Cr. Hr. | Prerequisites |
0201102 | Arabic Language | 3 | None |
0202112 | English for Academic Purposes | 3 | None |
1401100 | Introduction to IT (English) | 3 | None |
1440131 | Calculus I | 3 | None |
1430110 | Physics I for Sciences | 3 | None |
1430116 | Physics I Lab | 1 | Pre/Co: 1430110 or 1430115 |
Year I, Semester 2 (17 Credits) |
Course # | Title | Cr. Hr. | Prerequisites |
| University Elective – 1 | 3 | |
| University Elective – 2 | 3 | |
1501116 | Programming I | 4 | None |
1440132 | Calculus II | 3 | 1440131 |
1420101 | General Chemistry I | 3 | None |
1420102 | General Chemistry I LAB | 1 | 1420101 |
Year 2, Semester 1 (18 Credits) |
Course # | Title | Cr. Hr. | Prerequisites |
0101100 | Islamic Culture | 3 | None |
1501211 | Programming II | 3 | 1501116 |
1440281 | Introduction to Probability and Statistics | 3 | 1440131 |
1501279 | Discrete Structures | 3 | 1440131 |
1502201 | Digital Logic Design | 3 | 1501116 |
0302200 | Fundamentals of Innovation and Entrepreneurship | 3 | None |
Year 2, Semester 2 (17 Credits) |
Course # | Title | Cr. Hr. | Prerequisites |
0204102 | UAE Society | 3 | |
1501215 | Data Structures | 3 | 1501211 |
1501246 | Object Oriented Design with Java | 3 | 1501211 |
1501252 | Computer Organization and Assembly Language | 4 | 1403201 |
1502202 | Digital Logic Design Laboratory | 1 | 1502201 |
1440211 | Linear Algebra I | 3 | 1440131 |
Year 3, Semester 1 (15 Credits) |
Course # | Title | Cr. Hr. | Prerequisites |
1501330 | Intro. to Artificial Intelligence | 3 | 1501215 |
1501263 | Intro. to Database Management Systems | 3 | 1501215 |
1501371 | Design and Analysis of Algorithms | 3 | 1501215, 1501279 |
1501366 | Software Engineering | 3 | 1501215 |
0202213 | Critical Reading and Writing | 3 | None |
Year 3, Semester 2 (17 Credits) |
Course # | Title | Cr. Hr. | Prerequisites |
1501319 | Programming Languages and Paradigms | 3 | 1501215 |
1501352 | Operating Systems | 3 | 1501215 |
1501372 | Formal Language and Automata Theory | 3 | 1501215; 1501279 |
1501252 | Networking Fundamentals | 3 | 1501215 |
1501394 | Junior Project in CS | 2 | Junior Standing, 1501215 |
1501397 | CO-OP Summer Training | 3 | Junior Standing |
Year 4, Semester 1 (11 Credits) |
Course # | Title | Cr. Hr. | Prerequisites |
1501322 | Professional, Social and ethical Issues in Computer Science | 2 | None |
1501459 | Information Security | 3 | 1501215 |
1501454 | Cloud Computing | 3 | 1501215 |
1501494 | Senior Project in CS | 3 | 1501394 |
Year 4, Semester 2 (12 Credits) |
Course | Title | Cr. Hr. | Prerequisites |
| Dept. Specialized Elective – 1 | 3 | |
| Dept. Specialized Elective – 2 | 3 | |
| Dept. Specialized Elective – 3 | 3 | |
| Dept. Specialized Elective – 4 | 3 | |
Courses Descriptions
Mandatory Core Courses
Description of the core courses are given below:
1501100 Introduction to IT (English) (2-2:3)
Prerequisite: None
The Course explains what a computer is and what it can (and can't) do; it clearly explains the basics of information technology, from multimedia PCs to the internet and beyond. It illustrates how digital devices and networks affect our lives, our world, and our future. In addition, the course is intended to equip students with the necessary skills to use computer and essential software applications effectively in order to better prepare them for their professional careers.
1501116 Programming I (3-2:4)
Perquisite: None
This course introduces basic programming techniques with a high-level programming language. Topics include general introduction to computers and numbering systems, program development process, variables, data types, expressions, selection and repetition structures, functions/procedures, text files, arrays, and pointers.
1501211 Programming II (2-2:3)
Prerequisite: 1501116 Programming I
This course introduces fundamental conceptual tools and their implementation of object-oriented design and programming such as: object, type, class, implementation hiding, inheritance, parametric typing, function overloading, polymorphism, source code reusability, and object code reusability. Object-Oriented Analysis/Design for problem solving. Implementation of the Object-Oriented programming paradigm is illustrated by program development in an OO language (C++).
1501215 Data Structures (3-0:3)
Prerequisite: 1501211 Programming II
Basics of algorithm design. Linear Structures: Multidimensional arrays and their storage organization, Lists, Stacks and Queues. Introduction to recursion. Nonlinear structures: trees (binary trees, tree traversal algorithms) and Graphs (graph representation, graph algorithms). Elementary sorting and searching methods: bubble sort, quick sort, sequential search and binary search algorithms.
1501246 Object Oriented Design with Java (2-2:3)
Prerequisite: 1501211 Programming II
This course will introduce fundamental concepts of Internet technologies at both advanced and introductory levels. The introductory level includes Java programming and object oriented design; the advanced level includes advanced programming concepts such as GUI design, multimedia and exception handling.
1501250 Networking Fundamentals (3-0:3)
Prerequisite: 1501214 Programming with Data Structures
Foundation knowledge for computer networks and communications. Topics include basic network design, layered communications models, IP addressing and subnets, and industry standards for networking media and protocols, with an emphasis on TCP/IP protocol suite and Ethernet environments.
1501252 Computer Organization and Assembly Language (3-2:4)
Prerequisite: 0403201 Digital Logic Design
This course introduces the basic concepts of computer architecture and low-level programming, Subject includes: Microprocessors architectures, Bus concepts, 8086 assembly language instructions set, Segmentation and memory addressing modes, debugging and testing programs, DOS system calls, Multiprocessor systems, pipelining.
1501263 Introduction to Database Management Systems (3-0:3)
Prerequisite: 1501215 Data Structures
This course explores how databases are designed, implemented, and used. The course emphasizes the basic concepts/terminology of the relational model and applications. The students will learn database design concepts, data models (the Entity-Relationship and the Relational Model), SQL functional dependencies and normal forms. The students will gain experience working with a commercial database management system.
1501279 Discrete Structures (3-0:3)
Prerequisite: 1440131 Calculus I
This course emphasizes the representations of numbers, arithmetic modulo, radix representation of integers, change of radix. Negative and rational numbers. Sets, one-to-one correspondence, properties of union, intersection, and complement, countable and uncountable sets. Functions: Injective, subjective, and bijective functions. Mathematical Induction, proof by contradiction. Combinatory: Multiplication rule, Pigeonhole principle, Recurrence relations. Fundamentals of logic, truth tables, conjunction, disjunction, and negation, Boolean functions and disjunctive normal form. Logic circuits. Graphs theory: Introduction, Paths and connectedness, Eulerian and Hamiltonian Graphs, Graph Isomorphisms, coloring of graphs. Trees: Spanning trees, Binary Search Trees, Huffman Code.
1501319 Programming Languages and Paradigms (3-0:3)
Prerequisite: 1501215 Data Structures
This course covers the fundamental concepts of programming languages (PL) and paradigms. It focuses on the design issues of the various languages constructs and the criteria used for evaluating PL and PL constructs. It covers the role of programming languages and primary formal methods for describing the syntactic and semantics structure of PLs. It also covers the design issues for imperative languages and examines data abstractions which support Object Oriented Programming, Functional Programming, and Logical Programming.
1501322 Professional, Social, and Ethical Issues in CS (2-0:2)
Prerequisite: None
This course introduces many social and ethical prospective using information technology. Subjects include: different ethical theories, privacy on the Web, security vs privacy and civil liberties, copyright on the Net, copyright and software, email and spam, morality of breaking the law, Internet addition, protecting intellectual property, data mining, identity theft, computer reliability, professional ethics, network security, and case studies.
1501330 Introduction to Artificial Intelligence (3-0:3)
Prerequisite: 1501215 Data Structures
This course will provide an introduction to the fundamental concepts and techniques in the field of artificial intelligence. Topics covered in the course include: problem solving and search, logic and knowledge representation, planning, reasoning and decision-making in the presence of uncertainty, and machine learning. Areas of application such as knowledge representation, natural language processing, expert systems, and robotics will be explored. AI programming languages (LISP/Prolog) will also be introduced.
1501352 Operating Systems (3-0:3)
Prerequisite: 1501215 Data Structures
This course covers the history of operating systems. Processes: IPC, process scheduling, process synchronization, and deadlock. I/O: principles of I/O hardware and software, disks and clocks. Memory management: Swapping, paging, virtual memory and page replacement algorithms. File systems: Examples of some popular operating systems such as Unix, Linux, and Windows.
1501366 Software Engineering (3-0:3)
Prerequisite: 1501215 Data Structures
Follows the formal software life cycle from the requirement, specification, and design phases through construction of actual software. Topics include models for the software life cycle, object-oriented analysis and design, management of software projects, CASE tools, verification and testing techniques, software quality assurance, and issues related to maintenance and delivery.
1501371 Design and Analysis of Algorithms (3-0:3)
Prerequisite: 1501215 Data Structures, 1501279 Discrete Structures
This course emphasizes the fundamental concepts of analyzing and designing algorithms, including divide and conquer, greedy methods, backtracking, randomization and dynamic programming. A number of algorithms for solving problems which arise often in applications of Computer Sciences are covered, including sorting, searching, graph algorithms, string matching, dynamic programming and NP-complete problems.
1501372 Formal Languages and Automata Theory (3-0:3)
Prerequisite: 1501215 Data Structures, 1501279 Discrete Structures
This course covers the fundamental concepts of formal languages and automata. The emphasis and focus are on finite automata and regular languages, pushdown automata and context-free languages, regular expressions, closure properties and pumping lemmas. Turing Machines, recursive and recursively enumerable languages. Chomsky hierarchy. Discuss fundamental notions and (un) decidability.
1501394 Junior Project in Computer Science (2-0:2)
Prerequisite: Junior Standing, 1501215 Data Structures
This course introduces many skills and perspectives using information technology. Topics will vary. The course can include an individual study, which can be any topic that students and the instructor agree on, such as the new trends in networking, AI, Data mining, PLs, new hardware, development of applications building a hardware device and network security etc. Students present their project and submit a report.
1501397 CO-OP Summer Training (3-0:3)
Prerequisite: Junior Standing
This course aims to provide students with practical training, concentrating on their fields of study, and to enhance their abilities to communicate with industry, and real-life projects. Summer Training Program provides students with knowledge, skills, abilities, and opportunities required for success in their studies and workplace.
1501454 Cloud Computing (3-0:3)
Prerequisite: 1501215 Data Structures
This course introduces students to widely used parallel and distributed techniques and applications of cloud computing – including the related state-of-the-art technologies, algorithms, and tools. It allows students to develop understanding of the advanced cloud-based software development skills and to combine their existing and new skills in a real-life large-scale distributed business context.
1501459 Information Security (3-0:3)
Prerequisite: 1501215 Data Structures
Definition of Computer Security, CIA and DAD Triads. Access Control Methodologies, Subjects and Objects, Access Control Models. Security Policies, Security Administration Tools. Handling Security Incidents, Common Types of Attacks. Firewall Security, Perimeter Security Devices, Types of Firewalls. Network and Server Attacks and Penetration, Phases of Control, Methods of Taking Control. Cryptology, Secret-Key Cryptography, Bit Generators, History of ciphers, Data Encryption Standard, Advanced Encryption Standard. Number Theory, Primality, Integer Factorization, Congruence, Hash Functions. Public-Key Cryptography, trapdoor one-way functions, Secure Key-Exchange Protocol, different Cryptosystems, Digital Signatures, Database Security, Secret Sharing Scheme.
1501494 Senior Project in Computer Science (3-0:3)
Prerequisite: 1501394 Junior Project in Computer Science
This course builds on the skills learned from the Junior Project course and focuses on the design, analysis and implementation of the project. The course involves a significant project that requires different Computer Science techniques. It is a group-based project.
Core Electives
Descriptions of the Computer Science program core electives are given below.
1501341 Web Programming (3-0:3)
Prerequisite: 1501116 Programming I
Introduction to HyperText Markup Language (HTML5): Tags, headers, text style, fonts, line breaks, rules, linking, images, lists, tables, forms, and frames. Semantic tags, Canvas, Geolocation, JQuery, Drag and Drop. Dynamic HTML: Cascading Style Sheets: Inline styles, external style sheets, backgrounds, positioning elements, text flow and box model. Filters: Flip, grayscale, sepia, saturate, hue-rotate, invert, opacity, blur, brightness, contrast, drop-shadow. JavaScrip: A simple program, memory concepts, assignment operators, decision making, control structures, if-else, while, repetition, for, switch, do/while, functions, arrays. Object Model and Collections: all, children. Event Model: OnClick, OnLoad, OnError, OnMouseMove, OnMouseOver, OnMouseOut, OnFocus, OnBlur, OnSubmit, OnReset. Multimedia. DHTMLMenu builder. PHP and databases.
1501365 Advanced Database Systems (3-0:3)
Prerequisite: 1501263 Introduction to Database Management Systems
This course will build on the concepts introduced in 1501263. The students will be exposed to more advanced topics and implementation related aspects of database management systems such as object databases, XML data querying, file structures, indexing, query optimization, transaction processing, concurrency control, and database recovery.
1501370 Numerical Methods (3-0:3)
Prerequisite: 1501116 Programming I
The objectives are to introduce basic principles and techniques of computational methods and their algorithms for solving real mathematical problems that arise in science and engineering. At the end of the course, the students should be able to understand the behavior of numbers when calculated by computers. In addition, students should know the theory and application of different numerical techniques to solve mathematical problems.
1501433 Introduction to Computer Vision and Image Processing (3-0:3)
Prerequisite: 1501215 Data Structures
Introduction to the basic concepts in computer vision and image processing: An introduction to low-level image analysis methods, including image formation, edge detection, feature detection, line fitting, and image segmentation. Camera models, Image transformations (e.g., warping, morphing, and mosaics) for image synthesis. Background subtraction and tracking, Motion and video analysis. Applications such as optical character recognition, action recognition or face recognition may also be introduced.
1501465 Development of Web Applications (3-0:3)
Prerequisite: 1501263 Intro. to Database Management Systems, 1501341 Web Programming
The course primarily emphasizes the underlying concepts rather than the current hot tools to web-based database applications. It discusses the three-tier architecture commonly used in web-based database applications. Also, the course briefly introduces the tools to build web-based database applications, such as PHP, MySQL, Apache, HTML, HTTP, TCP/IP and JavaScripts.
1501355 Computer Architecture (3-0:3)
Prerequisite: 1501252 Computer Organization & Assembly Language
This course covers the core concepts of computer architecture design. The main focus is on key principles for high-performance and low-cost design. It covers in details logical design of computer systems. Topics include reduced instruction set computer architecture (RISC), using the MIPS central processor as an example, interface between assembly and high-level programming constructs and hardware, interrupt systems, instruction and memory cache systems, parallelism, pipeline architecture and multiprocessors.
1501451 Computer Networks (3-0:3)
Prerequisite: 1501352 Operating Systems
Network uses. Network components. Network classification and services. Network architectures. Network protocols and their performance. Study of specific protocols, methods, and algorithms for framing, flow control, error detection and correction, medium access, routing, congestion control, internetworking, addressing, connection establishment and release, multiplexing, and fragmentation. Overview of Internet application protocols, resources, and services.
1501474 Compiler Design (3-0:3)
Prerequisite: 1501372 Formal Languages & Automata Theory
This course introduces students to the theory and implementation of compiler construction. It covers symbol tables, lexical analysis, syntax analysis, semantic analysis and code generation. This course includes a substantial project component, in which students will construct and implement all stages of a compiler for a subset of a general purpose programming language.
1501440 Introduction to Computer Graphics (3-0:3)
Prerequisite: 1501215 Data Structures
This course presents an introduction on Hardware and software components of graphics systems, also it covers the following topics: Output and filled data primitives, OpenGL, geometric transformations, viewing pipeline, clipping, and windowing, viewing transformations, data structures and vector tools for graphics (lines, planes, dot product, cross product, visible surface detection and illumination models), 2D animations, and curves.
1501441 Multimedia Technology (3-0:3)
Prerequisite: 1501215 Data Structures
The course emphasizes underlying concepts rather than how to use the current multimedia tools. Topics covered by the course include introduction to multimedia, multimedia authoring, image and video representation, color basics, fundamental concepts of video, basics of digital audio, lossless and lossy compression algorithms, image and video compression standard, and content-based image and video retrieval.
1501445 IT Application in E-Commerce (3-0:3)
Prerequisite: 1501341 Web Programming or 1501211 Programming II
This course prepares students to understand e-commerce architecture, e-commerce models, their legal, ethical and social issues. They will also be able to design and develop web sites with dynamic web content, and to integrate web solutions into the organization's information system. The course focuses on many techniques for e-commerce applications such as displaying product catalogue, applying shopping carts, handling online transactions.
1501458 Mobile Applications & Design (3-0:3)
Prerequisite: 1501215 Data Structures or 1501214 Programming with Data Structures
This course focuses on the fundamentals of mobile applications development. It covers mobile and wireless network technologies from a software developer's perspective. The students will be exposed to several different markup as well as the techniques that can be used to generate this technology for the wide range of wireless devices. Furthermore, students will gain hands on experience in developing mobile applications for iOS devices.
1501490 Topics in Computer Science I (3-0:3)
Prerequisite: 1501215 Data Structures, or 1501214 Programming with Data Structures
This course involves special topics in Computer Science. The course usually introduces advanced/specialized areas that are not currently offered as regular courses in the computer Science curricula. The topic depends on the interest of the instructor and those of the senior students.
1501491 Topics in Computer Science II (3-0:3)
Prerequisite: 1501215 Data Structures, or 1501214 Programming with Data Structures
This course involves special topics in Computer Science. The course usually introduces advanced/specialized areas that are not currently offered as regular courses in the computer Science curricula. The topic depends on the interest of the instructor and those of the senior students.
1501492 Special Topics in IT (3-0:3)
Prerequisite: 1501215 Data Structures, or 1501214 Programming with Data Structures
This course involves special topics in IT Multimedia. The course usually introduces advanced/specialized areas that are not currently offered as regular courses in the computer Science curricula. The topic depends on the interest of the instructor and those of the senior students.
1501342 2D/3D Computer Animation (3-0:3)
Prerequisite: 1501246 Object Oriented Design with Java This course presents a number of concepts in 2D and 3D computer animation. The concepts of animation in both object space and view and lighting space (camera control, and dynamic lighting) will be covered. Fundamental principles of animation, major techniques for 2D and 3D animation: raster and vector animations, key-framing, tweening, morphing, linear and non-linear interpolation will be introduced. The concepts of 3D animation such as physics-based animation, particle system, along with 3D camera and lighting animation, forward and inverse kinematics for motion capture will be covered.
1501343 Interactive 3D Design (3-0:3)
Prerequisite: 1501246 Object Oriented Design with Java
This course covers a complete introduction to modeling, animating, and rendering while learning to build a 3D scene from plans and bring it to life. The course covers modeling, material creation, animation, and global illumination lighting, and creating a more realistic virtual environment. Learn complex modeling techniques, customizing the user interface, scene composition, background photo compositing and material mapping.
1501443 Human-Computer Interaction (3-0:3)
Prerequisite: 1501246 Object Oriented Design with Java, 1501341 Web Programming
Introduction to concepts centered on Human-Computer Interaction from hardware and software perspectives. Topics include design principles, usability principles and engineering, solving user-centered problems, device interaction, and graphical user interface design (2D and 3D interfaces).
1501444 Game Design and Development (3-0:3)
Prerequisite: 1501343 Interactive 3D Design
How games function to create experiences, including rule design, play mechanics, game balancing, social game interaction and the integration of visual, audio, tactile and textual elements into the total game experience. Students will design and implement a game for desktop or mobile devices.
1501344 2D Character Design (3-0:3)
Prerequisite: Junior Standing
This course teaches the students the basic elements and concepts of 2D character design to be used in different multimedia projects. The hands-on nature of this course shall be the key to successfully attain the course objectives; theoretical concepts are therefore complemented with practical exercises, workshops and mini projects culminated by a final project.
1501442 3D Character Animation and Visual FX (3-0:3)
Prerequisite: 1501342 2D/3D Computer Animation
This course introduces the concepts of 3D character animation and visual effects production. Students will learn fundamentals of 3D character animation, learn multiple technologies, e.g. Character Animation Toolkit and Biped-based animation that are used in the area of 3D character animation. The course will also introduce advanced Visual FX techniques that are employed in fusion of 3D character animation with real world video data.