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Bachelor of Science in Information Technology - Multimedia (Continuing Students)

College
College of Sciences
Department
Computer Science
Tracks
Commenced Year
Location
Sharjah Main Campus
Level
Undergraduate
Study System
Courses
Total Credit Hours
123 Cr.Hrs
Fees
Duration
4
Language
English
Intake
Fall & Spring
Study Mode
Full Time

Bachelor of Science in Information Technology - Multimedia

 

 

IT-M Program Overall Goals:

  1. To prepare students for IT multimedia positions in industry or government,
  2. To prepare students for graduate study in IT Multimedia, and
  3. To provide a solid foundation in IT Multimedia that will allow graduates to adapt effectively in a quickly changing field.

     

    IT-M Program Educational Objectives:
  1. Apply knowledge of IT Multimedia to the development of multimedia systems.
  2. Apply acquired skills and multimedia tools to integrate different media components to create complete multimedia systems.
  3. Blend the artistic design creativity and technological proficiency in analysis, design and development of multimedia systems.
  4. Understand the social and ethical issues that arise in their work and deal with them professionally.
  5. Communicate effectively and critically in both written documents and oral presentations.
  6. Work effectively in a team.
  7. Appreciate the need for lifelong learning and adapt to rapid technological changes

    IT-M Program Learning Outcomes

    Upon completing the program requirements an ITMM graduate can:
  1. Apply knowledge of computing and mathematics appropriate to the program's student outcomes and to the discipline.
  2. Analyze a problem, and identify and define the computing requirements appropriate to its solution.
  3. Design, implement, and evaluate a computer-based system, process, component, or program to meet desired needs.
  4. Function effectively on teams to accomplish a common goal.
  5. Understand the professional, ethical, legal, security and social issues and responsibilities.
  6. Communicate effectively with a range of audiences.
  7. Analyze the local and global impact of computing on individuals, organizations, and society.
  8. Recognize the need for and be able to engage in continuing professional development.
  9. Use current techniques, skills, and tools necessary for computing practice.
  10. Use and apply current technical concepts and practices in the core information technologies of human computer interaction, information management, programming, networking, and web systems and technologies.
  11. Identify and analyze user needs and take them into account in the selection, creation, evaluation and administration of computer-based systems.
  12. Effectively integrate IT-based solutions into the user environment.
  13. Understand the best practices and standards and their application.
  14. Assist in the creation of an effective project plan.

    Career Opportunities

    Graduate from the IT-Multimedia program will be prepared to pursue advanced degrees in related fields and seek careers as: Programmer, Application Designer, Application Developer, Systems Analyst, Data Mining Program Developer, Database Designer and Developer, Database Administrator, User Interface Designer, E-commerce Application Developer, Graphic designer, Game Designer and Developer, Product Design Specialist, Advertisement Designer, Web Developer, Audio/Video Production Specialist, Visual Effect Artist, Cinematic Artist, Technical Artist, 3D Tool Programmer, and Computer Animator.

    Program Overview

    The program is designed to satisfy the curricular requirements of the ACM/IEEE-CS curricular task force and other relevant professional accreditation bodies, such as CSAC/CAAB. A student undertaking this program should complete a total of 123 credits distributed as follows:

     
BS in IT -Multimedia (123 credits)
 URCRDRPRTotal
Mandatory Core Credits1515124284
Support Credits--9-9
Electives Core Credits9--1524
Free Elective Credits---66
Total24152163123

 

I.        University Requirements

The list of the University required courses and their descriptions are presented in the introductory pages of the College of Sciences section in this bulletin

II.         College Requirements

The college requirements are 15 credit hours that should be taken by all the students in the College of Sciences. The following 11 credits are mandatory:

Course #TitleCrHrsPrerequisites
1440131Calculus I3None
1411116Programming I4None
1440181Statistics for Sciences3None
1440182Statistics Lab11440181

Students selects 4 credits from the following college requirements:

Course #TitleCrHrsPrerequisites
1420101Chemistry I 4None
1420102Chemistry Lab I Pre/Co: 1420101
1450101General Biology I                                4None
1450107General Biology Lab I Pre/Co: 1450101
1430115Physics I 4None
1430116Physics Lab I Pre/Co: 1430115

III.      Department Requirements

The 21 credits of support courses are divided into 2 sets:

  • 12 credits of General Information Technology core courses
  • 9 credits of Support courses

The set of general IT core courses consists of the following 12 credits:

Course #TitleCrHrsPrerequisites
1411263Intro. to Database Management Systems31411116
1411341Web Programming31411116
1413250Networking Fundamentals31410214
1412443Human Computer Interaction31411340; 1412245

The 9 credits of support courses offered by other departments for IT-Multimedia students are:

Course #TitleCrHrsPrerequisites
0303370Project Management30303240 or 1411263
0302170Principles of Marketing3 
0202213Critical Reading and Writing3202112

IV.      Program Requirements

The program requirements are divided into 4 sets:

  1. Multimedia compulsory core courses (42 credits)
  2. Multimedia program elective courses (15 credits)
  3. Support Courses (21 credits)
  4. General Free elective courses (6 credits)

    The set of IT Multimedia core courses (42 credits) are the ones listed below:
Course #Course TitleCrHrsPrerequisite
1410114Problem Solving 3 
1412240Graphics Design3 
1412243Interactive Multimedia31411100
1412244Design and Authoring31411100
1412245Multimedia Programming31411116
1410214Programming with Data Structures31411116
1412394Multimedia Junior Project 21410214
14123402D/3D Computer Animation31412245
1410361OO  Software Design and Implementation31410214
1412399CO-OP Summer Training 0Junior/Senior standing
14123413D Design for Web31412245
1412444Game Design and Development31412245
1411459Information Security3Senior Standing
1411465Development of Web Applications31411341, 1411263
1412495Multimedia Senior Project 4Senior standing

 

Multimedia elective courses (15 credits) are to be chosen from a list of courses offered by the Department. The support and core courses are preparatory courses which are designed to meet the breadth requirement in information technology. After completing the preparatory courses, students are to choose a total of 18 credits of multimedia elective courses from the following list:

Course #Course TitleCrHrsPrerequisite
1411319Programming Language Paradigms31411214
1411330Introduction To Artificial Intelligence31411215, 1411279
1411352Operating Systems31410214
1411355Computer Architecture31411252
1411366Software Engineering31411361
1411370Numerical Methods31411116, 1412211
1411433Introduction to Computer Vision & Image Processing31411215 or 1410214
1411440Introduction to Computer Graphics31411214
1411441Multimedia Technologies31411214
1411445IT Application in E-Commerce31411341
1411451Computer Networks31411352
1411458Mobile Applications and Design31411463
1411365Advanced Database Systems31411263
1411474Compiler Design31411372
1411490Topics in Computer Science I3Senior standing
1411491Topics in Computer Science II3Senior standing
1411492Special Topics in IT3Senior Standing

 

Each student registered in the IT Multimedia is required to take 6 credits (2 courses) as general free elective courses. Such courses can be taken from the university's pool of courses at large upon the approval of the academic advisor. These courses are intended to broaden the knowledge of students by combining studies from IT Multimedia with studies from other academic disciplines.  Appointment

Study Plan

The IT-Multimedia program encompasses 123 credits hours that are spread over eight semesters and could be completed in four years. The following distribution of courses by semester facilitates student's normal progression through the study plan.

Year I, Semester 1 (18 Credits)
CourseTitleCrHrsPrerequisites
0201102Arabic Language3None
0202112English for Academic Purpose3None
1411100Introduction to IT3None
1440131Calculus I3None
1410114

Problem Solving

3

None

1412240

Graphic Design

3

None

 

Year I, Semester 2 (17 Credits)
CourseTitleCrHrsPrerequisites
0302200Fundamentals of Innovation and Entrepreneurship3None
 University Elective – 13 
1411116Programming  I4None
1412243Interactive Multimedia31411100
 College Requirement4 

 

Year 2, Semester 1 (15 Credits)
CourseTitleCrHrsPrerequisites
0101100Islamic Culture3None
 University Elective - 23 
1412244Design and Authoring31411100
1410214Prog. with Data Structures31411116
0202213Critical Reading and Writing32020112

 

Year 2, Semester 2 (16 Credits)
CourseTitleCrHrsPrerequisites
 University Elective - 33 
1440181Statistics for Sciences3None
1440182Statistics for Science Lab11440181
0302220Principles of Marketing3None
1410361OO  Design and Implementation31410214
1412245Multimedia Programming31411116

 

Year 3, Semester 1 (14 Credits)
CourseTitleCrHrsPrerequisites
1412394Multimedia Junior Project21410214
1411263Intr. to DB Management Sys31411116
1411341Web Programming31411116
14123402D\3D Comp. Animation31412245
 Program Elective - 13 

 

Year 3, Semester 2 (15 Credits)
CourseTitleCrHrsPrerequisites
1413250Networking Fundamentals31410214
14123413D Design for Web31412245
1412443Human –Comp. Interaction31412245; 1411341
1411459Information Security31411263
 General Free Elective - 13 

 

Year 4, Semester 1 (15 Credits)
Course #TitleCrHrsPrerequisites
1411465Development of Web App.31411341; 1411263
1412444Game Design and Dev.31412245
0303370Project Management30303240 or 1411263
 Program Elective – 23 
 Program Elective - 33 

 

Year 4, Semester 2 (13Credits)
Course #TitleCrHrsPrerequisites
1412495Multimedia Senior Project4Senior Standing
 Program Elective – 43 
 Program Elective -  53 
 General Free Elective - 23 

Course Description

Courses in the proposed program that are offered in the Department of Computer Science start with (141X). The program of study contains courses that are offered by other departments as well as from outside the college. Consistent with the university policies, Computer Science courses in the IT multimedia program will be assigned numbers of the form (141a ABC) where:

 

X

Program in the Department

0: Common to more than one IT program

1: Computer Science

2: IT Multimedia

3: IT Network (future program)

4: IT Business (future program)

AYear (level) 
B

Areas (as follows):

1: Basic Skills

2: Programming Languages

3: Social, Ethical and Professional Issues

4: Artificial Intelligence

 

5:  Graphics, Multimedia and Internet

6:  Systems and Architecture

7:  Database and Software Engineering

8:  Theoretical Foundations

9: Special Topics, Seminars and Projects

CCourse sequence in area 

Courses in the proposed IT multimedia program that are offered in the department of Computer Science start with (1412). The program of study contains courses that are offered by other departments as well as from outside the college. Consistent with the university policies, Computer Science courses in the program will be assigned numbers of the form (1412ABC).

 

A.     Core Courses

Description of the core courses are given below:

1411100                                Introduction to IT (English)                                (2-2:3)

The Course explains what a computer is and what it can (and can't) do; it clearly explains the basics of information technology, from multimedia PCs to the internet and beyond. It illustrates how digital devices and networks affect our lives, our world, and our future. In addition, the course is intended to equip students with the necessary skills to use computer and essential software applications effectively in order to better prepare them for their professional careers. Prerequisite: None.

1411116                                Programming I                                                                     (3-2:4)

This course introduces basic program­ming techniques with a high level pro­gramming language. Topics include gen­eral introduction to computers and num­bering systems, program development process, variables, data types, expres­sions, selection and repetition structures, functions/procedures, text files, arrays, and pointers. Perquisite: None

1411263                                Introduction to Database Management Systems         (3-0:3)

This course explores how databases are designed, implemented, and used. The course emphasizes the basic concepts/terminology of the relational model and applications. The students will learn database design concepts, data models (the Entity-Relationship and the Relational Model), SQL functional dependencies and normal forms. The students will gain experience working with a commercial database management system. Prerequisite: 1411116 Programming I.

1411341                                Web Programming                                                              (3-0:3)

Introduction to HyperText Markup Language (HTML5): Tags, headers, text style, fonts, line breaks, rules, linking, images, lists, tables, forms, and frames. Semantic tags, Canvas, Geolocation, JQuery, Drag and Drop. Dynamic HTML: Cascading Style Sheets: Inline styles, external style sheets, backgrounds, positioning elements, text flow and box model. Filters: Flip, grayscale, sepia, saturate, hue-rotate, invert, opacity, blur, brightness, contrast, drop-shadow. JavaScrip: A simple program, memory concepts, assignment operators, decision making, control structures, if-else, while, repetition, for, switch, do/while, functions, arrays. Object Model and Collections: all, children. Event Model: OnClick, OnLoad, OnError, OnMouseMove, OnMouseOver, OnMouseOut, OnFocus, OnBlur, OnSubmit, OnReset. Multimedia. DHTMLMenu builder. PHP and databases. Prerequisite: 1411116 Programming I.

1413250                                Networking Fundamentals                                                (3-0:3)

Foundation knowledge for computer networks and communications. Topics include basic network design, layered communications models, IP addressing and subnets, and industry standards for networking media and protocols, with an emphasis on TCP/IP protocol suite and Ethernet environments. Prerequisite: 1410214 Programming with Data Structures.

1412443                                Human-Computer Interaction                                          (3-0:3)

Introduction to concepts centered on Human-Computer Interaction from hardware and software perspectives. Topics include design principles, usability principles and engineering, solving user-centered problems, device interaction, and graphical user interface design (2D and 3D interfaces). Prerequisite: 1412245 Multimedia Programming and 1411341 Web Programming.

1410114                                Problem Solving                                                                   (3-0:3)

General methods of problem solving and principles of algorithmic design using flowcharts and pseudo-code. Applications will be drawn from different domains. Perquisite: None.

1412240                                Graphic Design                                                                     (2-2:3)

This course is concerned with the basic elements and concepts of design and typography. The hands-on nature adopted is the key to successfully attain the stated course objectives. The course combines practical exercises, workshops, presentations along with major theoretical foundations in the domain. Perquisite: None.

1412243                                Interactive Multimedia                                                      (2-2:3)

Multimedia Definition, Multimedia in our life (Business, Education, Communication, Entertainment), Editing and  generating media elements: text, images, audio and video, authoring tools and systems, multimedia tools and applications, Implementing and  Broadcasting Multimedia elements into WWW. Prerequisite: 1411110 Introduction to IT

1412244                                Design and Authoring                                                         (2-2:3)

Using multimedia authoring programs, students create interactive presentations for publication on local, mobile or web platform. Topics include advanced tools within the software programs, importing and controlling video and audio, importing graphics and animation. Also, the use of emerging platforms to create web-enabled interactive sites, apps, that accounts for the basics of contemporary concepts in HCI, interactivity and user experience design. Prerequisite: 1411110 Introduction to IT.

1412245                                Multimedia Programming                                                 (3-0:3)

This course covers practical and advanced programming concepts in the context of multimedia software. Students will explore fundamental programming issues applied to the use and representation of sound, graphics, animation, and text.  They will be introduced to the key ideas of event-driven programming and object-oriented programming using primarily Java as the programming language.  They will work with sophisticated programming aids such as integrated development environments, along with the use of JFCs and/or large code libraries. Prerequisite: 1411116 Programming 1.

1410214                                Programming with Data Structures                 (2-2:3)

This course introduces object oriented programming paradigm, classes and data abstraction; inheritance; templates; recursion; searching and sorting algorithms; linear data structures: lists, stacks, queues. Non-linear data structures: binary trees, and graphs.   Prerequisite: 141116 Programming I.

1412394                                Multimedia Junior Project                                                 (0-2:2)

This course introduces many skills and perspectives using Multimedia information technology. Topics will vary. Students work in a team to design and if required create a prototype pf a multimedia system. At the end students present the current status of the project and the final report. The main implementation of the project will continue in the Multimedia Senior Project course. Prerequisite: Junior Standing

1412340                                2D/3D Computer Animation                                            (3-0:3)

This course presents a number of concepts in 2D and 3D computer animation. The concepts of animation in both object space and view and lighting space (camera control, and dynamic lighting) will be covered. Fundamental principles of animation, major techniques for 2D and 3D animation: raster and vector animations, key-framing, tweening, morphing, linear and non-linear interpolation will be introduced. The concepts of 3D animation such as physics-based animation, particle system, along with 3D camera and lighting animation, forward and inverse kinematics for motion capture will be covered. Prerequisite: 1412245 Multimedia Programming. 

1410361                        Object Oriented Software Design and Implementation     (3-0:3)

The course teaches the essential skills in object-oriented analysis and design in Universal Modeling Language (UML).    The course introduces the students to the software life cycle, requirements, analysis, system design, and implementation. Prerequisite: 1410214 Programming with Data Structures.

1412399                                CO-OP Summer Training                                                    (0-0:0)

This course aims to provide students with practical training, concentrating on their fields of study, and to enhance their abilities to communicate with industry, and real life projects. Summer Training Program provides students with knowl­edge, skills, abilities and opportunities required for success in their studies and workplace. Prerequisite: Junior Standing.

1412341                                3D Design for Web                                                              (2-2:3)

This course covers a complete introduction to modeling, animating, and rendering while learning to build a 3D scene from plans and bring it to life.  The course covers modeling, material creation, animation and global illumination lighting, and creating a more realistic virtual environment. Learn complex modeling techniques, customizing the user interface, scene composition, background photo compositing and material mapping. Prerequisite: 1412245 Multimedia Programming.

1412444                                Game Design and Development                                       (3-0:3)

How games function to create experiences, including rule design, play mechanics, game balancing, social game interaction and the integration of visual, audio, tactile and textual elements into the total game experience. Students will design and implement a game for desktop or mobile devices. Prerequisite: 1412245 Multimedia Programming.

1411459                                Information Security                                                           (3-0:3)

Definition of Computer Security, CIA and DAD Triads. Access Control Methodologies, Subjects and Objects, Access Control Models. Security Policies, Security Administration Tools. Handling Security Incidents, Common Types of Attacks. Firewall Security, Perimeter Security Devices, Types of Firewalls. Network and Server Attacks and Penetration, Phases of Control, Methods of Taking Control. Cryptology, Secret-Key Cryptography, Bit Generators, History of ciphers, Data Encryption Standard, Advanced Encryption Standard. Number Theory, Primality, Integer Factorization, Congruence, Hash Functions. Public-Key Cryptography, trapdoor one-way functions, Secure Key-Exchange Protocol, different Cryptosystems, Digital Signatures, Database Security, Secret Sharing Scheme. Prerequisite: 1411215 Data Structures or 1410214 Programming With Data Structures.

1411465                                Development of Web Applications                                  (3-0:3)

The course primarily emphasizes the underlying concepts rather than the current hot tools to web-based database applications. It discusses the three-tier architecture commonly used in web-based database applications. Also, the course briefly introduces the tools to build web-based database applications, such as PHP, MySQL, Apache, HTML, HTTP, TCP/IP and Javascripts. Prerequisite: 1411263 Intro. to Database Management Systems & 1411341 Web Programming.

1412495                                Multimedia Senior Project                                (0-4:4)

This course is a continuation of the 1412394 Multimedia Junior Project. Student will finalize the project started in the previous semester. All projects are group projects. Generally, a group has two to three students. Under special conditions (e.g. limited number of students) a single student might be allowed to work on the project. Prerequisite: Senior Standing.

B.   Core Elective Courses

Descriptions of the core electives are given below:

1411319                                Programming Languages and Paradigms                                       

This course covers the fundamental concepts of programming languages (PL) and paradigms. It focuses on the design issues of the various languages constructs and the criteria used for evaluating PL and PL constructs. It covers the role of programming languages and primary formal methods for describing the syntactic and semantics structure of PLs. It also covers the design issues for imperative languages and examines data abstractions which support Object Oriented Programming, Functional Programming, and Logical Programming. Prerequisite: 1411215 Data Structures.

1411330                                Introduction to Artificial Intelligence                              (3-0:3)

This course will provide an introduc­tion to the fundamental concepts and techniques in the field of artificial intel­ligence. Topics covered in the course include: problem solving and search, logic and knowledge representation, planning, reasoning and decision-mak­ing in the presence of uncertainty, and machine learning. Areas of application such as knowledge representation, natu­ral language processing, expert systems, and robotics will be explored. AI pro­gramming languages (LISP/Prolog) will also be introduced. Prerequisite: 1411215 Data Structures and 1411279 Discrete Structures

1411352                                Operating Systems                                                              (3-0:3)

This course covers the history of operating systems. Processes: IPC, process scheduling, process synchronization, and deadlock. I/O: principles of I/O hardware and software, disks and clocks. Memory management: Swapping, paging, virtual memory and page replacement algorithms. File systems: Examples of some popular operating systems such as Unix, Linux, and Windows.  Prerequisite: 1411215 Data Structures.

1411355                                Computer Architecture                                                     (3-0:3)

This course covers the core concepts of computer architecture design. The main focus is on key principles for high-per­formance and low-cost design. It cov­ers in details logical design of computer systems. Topics include reduced instruc­tion set computer architecture (RISC), using the MIPS central processor as an example, interface between assembly and high level programming constructs and hardware, interrupt systems, instruction and memory cache systems, parallelism, pipeline architecture and multiproces­sors. Prerequisite: 1411252 Computer Organization & Assembly Language.

1411366                                Software Engineering                                                         (3-0:3)

Follows the formal software life cycle from the requirement, specification, and design phases through construction of actual software. Topics include models for the software life cycle, object-ori­ented analysis and design, management of software projects, CASE tools, veri­fication and testing techniques, software quality assurance, and issues related to maintenance and delivery. Prerequisite: 1411215 Data Structures.

1411370                                Numerical Methods                                                            (3-0:3)   

The objectives are to introduce basic principles and techniques of computational methods and their algorithms for solving real mathematical problems that arise in science and engineering. At the end of the course, the students should be able to understand the behavior of numbers when calculated by computers. In addition, students should know the theory and application of different numerical techniques to solve mathematical problems. Prerequisite: 1411116 Programming I or 1412211 Programming II

1411433                         Introduction to Computer Vision and Image Processing    (3-0:3)

Introduction to the basic concepts in computer vision and image processing: An introduction to low-level image analysis methods, including image formation, edge detection, feature detection, line fitting, and image segmentation. Camera models, Image transformations (e.g., warping, morphing, and mosaics) for image synthesis. Background subtraction and tracking, Motion and video analysis. Applications such as optical character recognition, action recognition or face recognition may also be introduced. Prerequisite: 1411215 Data Structures or 1410214 Programming With Data Structures.

1411440                                Introduction to Computer Graphics                (3-0:3)

This course presents an introduction on Hardware and software components of graphics systems, also it covers the following topics: Output and filled data primitives, OpenGL, geometric transformations, viewing pipeline, clipping, and windowing, viewing transformations, data structures and vector tools for graphics (lines, planes, dot product, cross product, visible surface detection and illumination models), 2D animations, and curves. Prerequisite: 1411215 Data Structures or 1410214 Programming With Data Structures.

1411441                                Multimedia Technology                                                      (3-0:3)

The course emphasizes underlying con­cepts rather than how to use the current multimedia tools. Topics covered by the course include introduction to multime­dia, multimedia authoring, image and video representation, color basics, funda­mental concepts of video, basics of digi­tal audio, lossless and lossy compression algorithms, image and video compres­sion standard, and content-based image and video retrieval. Prerequisite: 1411215 Data Structures or 1410214 Programming With Data Structures.

1411445                                IT Application in E-Commerce                                           (3-0:3)

This course prepares students to understand e-commerce architecture, e-commerce models, their legal, ethical and social issues. They will also be able to design and develop web sites with dynamic web content, and to integrate web solutions into the organization's information system. The course focuses on many techniques for e-commerce applications such as displaying product catalogue, applying shopping carts, handling online transactions. Prerequisite: 1411341 Web Programming.

1411451                                Computer Networks                                                          (3-0:3)

Network uses. Network components. Network classification and services. Network architectures. Network proto­cols and their performance. Study of spe­cific protocols, methods, and algorithms for framing, flow control, error detection and correction, medium access, routing, congestion control, internetworking, addressing, connection establishment and release, multiplexing, and fragmenta­tion. Overview of Internet application protocols, resources, and services. Prerequisite: 1411352 Operating Systems.

1411458                                Mobile Applications & Design                                           (3-0:3)

This course focuses on the fundamentals of mobile applications development. It covers mobile and wireless network technologies from a software developer's perspective. The students will be exposed to several different markup as well as the techniques that can be used to generate this technology for the wide range of wireless devices. Furthermore, students will gain hands on experience in developing mobile applications for iOS devices. Prerequisite: 1411215 Data Structures or 1410214 Programming With Data Structures.

1411365                                Advanced Database Systems                                             (3-0:3)

This course will build on the concepts introduced in 1411263. The students will be exposed to more advanced topics and implementation related aspects of database management systems such as object databases, XML data queryign, file structures, indexing, query optimization, transaction processing, concurrency control, and database recovery. Prerequisite: 1411263 Introduction to Database Management Systems.

1411474                                Compiler Design                                                                  (3-0:3)

This course introduces students to the theory and implementation of compiler construction. It covers symbol tables, lexical analysis, syntax analysis, semantic analysis and code generation. This course includes a substantial project component, in which students will construct and implement all stages of a compiler for a subset of a general purpose programming language. Prerequisite: 1411372 Formal Languages & Automata Theory.

1411490                                Topics in Computer Science I                                             (3-0:3)

This course involves special topics in Computer Science. The course usually introduces advanced/specialized areas that are not currently offered as regular courses in the computer Science curri­cula. The topic depends on the interest of the instructor and those of the senior students. Prerequisite: Senior Standing.

1411491                                Topics in Computer Science II                                            (3-0:3)

This course involves special topics in Computer Science. The course usually introduces advanced/specialized areas that are not currently offered as regular courses in the computer Science curri­cula. The topic depends on the interest of the instructor and those of the senior students. Prerequisite: Senior standing.

1411492                                Special Topics in IT                                                               (3-0:3)

This course involves special topics in IT Multimedia. The course usually introduces advanced/specialized areas that are not currently offered as regular courses in the computer Science curri­cula. The topic depends on the interest of the instructor and those of the senior students. Prerequisite: Senior Standing.