• Arabic Language Session

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  • A European Accredited Diploma from University of Malaga/University of Barcelona, Spain

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  • The Sharjah Colloquium 2017

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  • Pharmacy student's counseling competition 2017

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  • Admission for the fall semester 2017/2018 for Graduate studies

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  • Admission for the Fall Semester 2017/2018

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  • Students Forum 2017

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  • Registration Instructions

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  • Graduation of Spring 2017's Cohort of UOS Students

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  • Professional Diploma in Teaching

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  • Sharjah 1st International Conference for Persons with Disabilities

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  • The launch of the ideas and innovation Box

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  • Art History and Museum Studies Program

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  • “Abdea” Award

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Contest Rules
1.    The contest lasts for five hours (from 10:00 AM to 3:00 PM). Contestants should not leave  the
       the competition before 3:00 PM.
2.    Only undergraduate students are allowed to participate in the contest. A team will be disqualified if the organizing committee discovers that one of its members have already graduated.
3.    Each team can register up to four members. However, only three members are allowed to participate on the contest day. The fourth member is allowed by the organizing committee as a reserve for each team just in case one of the team members cannot participate for any reason.
4.    Each team should solve as many problems as possible among a set of six to ten problems on a single computer in JAVA, C or C++.
5.    Contestants may bring published reference books only, except for e-books in either paper or electronic format; Manuals, listings and any hand written material are not allowed in the contest room. The books to be used in the contest should be left in the contest room on Wednesday 31th March, 2010 on the team allocated table, to avoid any delays on the contest's day that may occur for checking the material.
6.    For the teams who didn’t come the first day of the contest, they need to arrive to the contest venue on the second day at least one hour before the contest starts in order to complete the registration and allow organizers to check their material.
7.    Machine-readable versions/devices (computers, pocket calculators, mobile phones, CDs, flash memories, floppy disks …) are not allowed in the contest hall.
8.    Rebooting the computers under any special circumstances during the contest must be done with the presence of an invigilator.
9.    Solutions are judged by running them using judges' test cases.
10.  The contest judges are solely responsible for determining the correctness of the submitted solutions; their decision is final.
11.  There is a penalty for any wrong submission. The penalty consists of adding twenty minutes to the total submission time. The penalties are cancelled if the problem is not solved by the team. Penalties are applied only if the problem is solved.
12.  Teams are ranked according to the most problems solved. Teams who solve the same number of problems are ranked by least total submission time.
13.  Printers are provided in the contest room. A team requiring a printout of their source code should ask helpers to collect their listing from the printers.
14.  Contestants requiring any kind of help should remain seated while being assisted by an invigilator.
15.  All contestants are supposed to wear the NPC 2010 T-shirt provided to each contestant, during the contest.
16.  Any team attempting to communicate with other teams, to tamper with the machines, or disrupt the contest environment in any way will be disqualified.